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Search found 3 matches

by schwarzgrau
Thu May 14, 2020 9:22 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: old head expression more useful than new?
Replies: 9
Views: 20961

Re: old head expression more useful than new?

Ah maybe there is the "problem". Some people like me prefer it that the head follows if the hips move too far and some people (including you) prefer it if the head stays in place even if the hips move completely away
by schwarzgrau
Wed Apr 01, 2020 3:39 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: old head expression more useful than new?
Replies: 9
Views: 20961

Re: old head expression more useful than new?

Ah ok, I never used a zero on it. But weird that the new expression should work exactly like the old one. I tried it several times on different rigs and always noticed that the head stays still when I move the shoulders, hips or the body, which isn't the case with the old expression. By the way it's...
by schwarzgrau
Tue Mar 31, 2020 8:04 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: old head expression more useful than new?
Replies: 9
Views: 20961

old head expression more useful than new?

Maybe it's just me, but since a few version DUIK uses this expression for the position of S | HEAD //Duik.autorig.head var ctrlLayer = thisComp.layer("C | Head"); var result = ctrlLayer.toWorld( ctrlLayer.anchorPoint ); if ( hasParent ) result = parent.fromWorld(result); result; I guess this has som...