Search found 16 matches

by badmaryband
Mon Jul 22, 2019 2:41 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Arm not swinging in automatic walk cycle
Replies: 10
Views: 10624

Re: Arm not swinging in automatic walk cycle

FOUND IT!

Both arms were set to "left"... changed the right one to right and it now works.
by badmaryband
Mon Jul 22, 2019 2:36 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Arm not swinging in automatic walk cycle
Replies: 10
Views: 10624

Re: Arm not swinging in automatic walk cycle

Has anyone found a solution to this? I have the same problem. One arm of the character does not get animated in the walk cycle. I have tried using new structures etc but nothing works. If I go in and turn off IK before OR after I have done the walk cycle, still does not work. I've rigged a lot of ot...
by badmaryband
Mon Jul 22, 2019 2:28 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Two characters running
Replies: 2
Views: 5864

Re: Two characters running

Thank you!
by badmaryband
Mon Jun 10, 2019 5:15 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Two characters running
Replies: 2
Views: 5864

Two characters running

So I am animating two people running holding hands. I assume that it would be best for me to animate them kind of like a large creature with four legs? So their hands that they are holding can be one object and I get the pacing right? Also, the characters are running from a riot - so fast, leaning f...
by badmaryband
Mon May 27, 2019 11:33 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Character holding rigid object?
Replies: 1
Views: 3496

Character holding rigid object?

Is there a way to rig a character and pin a rigid object in their hands (in this case a microphone stand), so that the hands stay fixed on the object and will move together when the object, or one or other hands is moved?
by badmaryband
Sat May 18, 2019 12:34 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Resize comp?
Replies: 5
Views: 5878

Re: Resize comp?

When I move the character after resizing, the character gets really warped because I've already set keyframes for the walk already... make sense?

Thanks for the continuously rasterize option!! I didn't know this.
by badmaryband
Thu May 16, 2019 8:19 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Resize comp?
Replies: 5
Views: 5878

Resize comp?

I have started a comp of a character walking up stairs using a rig. Made the original comp size too small, so his head is now getting cut off at the top. I tried resizing, but everything got totally bent out of shape. So I resized with the center being the top left corner... now the character stays ...
by badmaryband
Mon Apr 22, 2019 1:29 am
Forum: Read the docs
Topic: Walk cycle disconnects hands
Replies: 2
Views: 6085

Walk cycle disconnects hands

Using the walk cycle for a character and want her to raise her hand as she's walking. The walk cycle seems to disconnect the controller from the hand. I tried moving the foot, spine, etc and all of those worked, it's only the hands that get disconnected. I'm going to do a work around and not include...
by badmaryband
Sun Apr 21, 2019 11:37 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Rigging a character facing right?
Replies: 4
Views: 7010

Re: Rigging a character facing right?

Things I've tried: Just tried to align the structure with the character facing the right. Walk cycle doesn't work (it "works" but the movement is all wrong, thinks the character is facing the other way...) Removed the bones, turned the character -180. When I add the bones, it distorts the character ...