Hi,
This is weird, Duik controllers are not different from any layer in after effects, and their motion paths should be visible too...
Can you send me your project with the animation so I can have a look?
Or post a screenshot of the timeline with the keyframes visible?
Thanks!
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Search found 903 matches
- Mon May 15, 2017 3:41 pm
- Forum: Duik 15 and older versions
- Topic: Duik Motion Paths
- Replies: 1
- Views: 9975
- Sun Apr 30, 2017 5:18 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: 4K screen issue for DUIK ui
- Replies: 1
- Views: 9514
- Tue Apr 25, 2017 4:21 pm
- Forum: Duik 15 and older versions
- Topic: Parent a duik (auto rig) controller?
- Replies: 2
- Views: 17833
Re: Parent a duik (auto rig) controller?
Hi, To parent a controller created by the autorig, you have to check first if it already has any parent. If it does, check if this parent is a "zero" - a null layer which name begins with "zero". In that case, it is this parent, this zero, you must reparent instead of parenting the controller itself...
- Mon Apr 24, 2017 4:15 pm
- Forum: Duik 15 and older versions
- Topic: Change Comp-Settings
- Replies: 1
- Views: 9826
Re: Change Comp-Settings
Hi,
Yes, the only thing you need to be careful is resizing the comp: you'll need to go to the second tab in the comp settings (i don't remember how it's called)
And check the upper left corner as the pivot for resizing!
Yes, the only thing you need to be careful is resizing the comp: you'll need to go to the second tab in the comp settings (i don't remember how it's called)
And check the upper left corner as the pivot for resizing!
- Mon Apr 24, 2017 4:11 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Feature Request for v16
- Replies: 4
- Views: 14171
Re: Feature Request for v16
Sounds great,
I'm already developping a "duplicate" tool, duplicate and mirror seems a useful feature too
Adding this to the features of duik16 !
I'm already developping a "duplicate" tool, duplicate and mirror seems a useful feature too
Adding this to the features of duik16 !
- Mon Apr 24, 2017 11:52 am
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Feature Request for v16
- Replies: 4
- Views: 14171
Re: Feature Request for v16
We've planned to update the expressions used by Duik to make mirroring a character easier, and to add a "flip" control on the autorig, is this what you mean or do you think about something else?
(Sorry I don't have time to watch the c4d video you posted right now )
(Sorry I don't have time to watch the c4d video you posted right now )
- Mon Apr 24, 2017 11:48 am
- Forum: Duik 15 and older versions
- Topic: duik error autorig
- Replies: 1
- Views: 10345
Re: duik error autorig
Hi, This is explained in this topic: http://forum.rainboxprod.coop/viewtopic.php?f=11&t=94 You have to be careful of the order of the layers in the stack in the timeline. In your example, I think moving temporarily the spine layer to the index 9 should fix the issue. You could bring it back to the i...
- Mon Apr 17, 2017 8:10 pm
- Forum: Duik 15 and older versions
- Topic: Extending/Increasing Timeline Length
- Replies: 3
- Views: 11874
Re: Extending/Increasing Timeline Length
Hi cutter,
This is weird, comp and layers length should not affect the expressions used in the rig...
What exactly does go wrong when you change the durations?
Expression errors ? Anything else ?
This is weird, comp and layers length should not affect the expressions used in the rig...
What exactly does go wrong when you change the durations?
Expression errors ? Anything else ?
- Fri Apr 14, 2017 3:08 pm
- Forum: Duik 15 and older versions
- Topic: Duik stopped working
- Replies: 3
- Views: 14612
Re: Duik stopped working
Hi, I think this is an installation problem, it happens sometimes... see this topic: http://forum.rainboxprod.coop/viewtopic.php?f=11&t=24 If you have any problem with the presetEffects.xml file, you can simply download the needed one from github: https://github.com/Rainbox-dev/Duik/tree/master/patc...
- Fri Apr 14, 2017 10:33 am
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: Scaling a rigged Figure?
- Replies: 2
- Views: 11215
Re: Scaling a rigged Figure?
Hi, The safiest way right now to scale a whole rig is to precompose it... I know it's not the most user friendly way to animate, but with a lot of expressions in the rig, without having to adjust them, there's no other way. BTW, We're working on those expressions to make the rigs scalable in Duik 16...