Connector creates new Layer
Posted: Tue Jan 21, 2020 5:39 pm
In version 16.09 in standard setup, I could connect an animation to a slider control using the connector feature. I would do this by creating a slider control on a layer. Then I would select the connector button in the Duik Bassel panel. The Options would appear and I would select the slider name that I just created, select "pick master property" then input the correct minimum and maximum value. I would then select the all the keyframes of the premade animation, Finally I would select either connect to properties/connect to opacities depending on what I needed. Then the animation i'd created would be connected to the slider. This was perfect for facial rigging but lots of other things too.
In Duik Bassel 2, all the versions that I've downloaded, this no longer works. When I select the connector button, it creates a new layer. (C | Connector). I don't want that, I need it connect to the specific slide I've set up, often in a totally different composition. How can I get this work like the previous version? According to the documentation, it should work like it did before (page 83 duik bassel - user guide v16.2) Can you please help me understand what I've done wrong here. Currently to fix this, I'm using both version 16.09 and 16.2.4. The only reason I'm doing this is because now is 16.09, the bones don't work. It creates two bones per push pin, but bones work correctly in version 16.2 and up.
In Duik Bassel 2, all the versions that I've downloaded, this no longer works. When I select the connector button, it creates a new layer. (C | Connector). I don't want that, I need it connect to the specific slide I've set up, often in a totally different composition. How can I get this work like the previous version? According to the documentation, it should work like it did before (page 83 duik bassel - user guide v16.2) Can you please help me understand what I've done wrong here. Currently to fix this, I'm using both version 16.09 and 16.2.4. The only reason I'm doing this is because now is 16.09, the bones don't work. It creates two bones per push pin, but bones work correctly in version 16.2 and up.