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Line subtracting artwork when animating spine

Posted: Mon Feb 03, 2020 10:03 pm
by YourFriend
Hello. When I move the spine I get a strange mark that looks like a piece of the artwork is missing. I've seen a few people address this issue but I'm not sure what is causing it for me.

Things I've tried.
1. Adjusting the mesh properties of the body's puppet effect.
2. Removing the stroke of the object.

Is this a bug?



Thanks for all advice.
Best.
Lee

Re: Line subtracting artwork when animating spine

Posted: Tue Feb 04, 2020 8:23 am
by Duduf
Do not use the puppet tool on shape layers. You can precompose them first.

Re: Line subtracting artwork when animating spine

Posted: Sat Feb 08, 2020 3:28 am
by YourFriend
Thanks! Appreciate it!

Re: Line subtracting artwork when animating spine

Posted: Sat Feb 08, 2020 4:41 am
by YourFriend
I just precomped the body and replaced puppet pins on the precomp. Then I created bones, renamed, rigged and still getting the same issue. :(

Any ideas? Thank you.

Re: Line subtracting artwork when animating spine

Posted: Mon Feb 10, 2020 4:44 pm
by Duduf
Did you check the "continuously rasterize" option on the precomp? If it's the case, disable it before you create the puppet pins, the puppet tool does not work correctly with vectors.

This kind of line appears when the mesh of the puppet tool does not fit the artwork but it should be created correctly on a precomp. Try to completely remove the puppet effect and create the pins again on the precomp without the continuously rasterize option. If you still have the issue, display the mesh and see if you can make it better with the expansion. Note that if you create a bezier mask on the layer before adding the puppet effect, the mesh will fill this mask (which you can then remove), this is a nice way to 'force' the mesh to adapt to a specific shape.

Re: Line subtracting artwork when animating spine

Posted: Mon Feb 17, 2020 5:54 pm
by YourFriend
The mask trick totally worked. Thank you.