Imitation of rubberhose fluid animation with DUIK

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slick1
Posts: 4
Joined: Sun Mar 22, 2020 3:04 pm

Imitation of rubberhose fluid animation with DUIK

Post by slick1 » Sun Mar 22, 2020 3:15 pm

I found this tutorial where narrator skips explanation of the important part starting from 22:00 (link below). So question is, how to create a rig via bezier curves ? He doesn't explain it in details... rubberhose script allows to create fluid and smooth movements without distortions and i want to achieve the same effect with duik. Some commentors saying rotobezier is the way to go, but could someone explain the whole process please ? Would be very grateful

https://www.youtube.com/watch?v=B-v8A9ZdqL4&t=684s

slick1
Posts: 4
Joined: Sun Mar 22, 2020 3:04 pm

Re: Imitation of rubberhose fluid animation with DUIK

Post by slick1 » Mon Mar 23, 2020 3:12 am

Ok, i've organized and parented every single layer like in tutorial, but hand controller doesn't bend the shape, shape is just sliding along with controller and bezier(bone) controllers don't do anything.

1. I created bezier path with pen tool, selected vertexes and added bones to them.
2.Then I created hand structure, aligned along the shape and auto rigged it.
3. I parented bone controllers to S|arm,S|forearm and S|hand structures
4. main shape parented with S|Hand structure.

What am i missing ? I really need to know how to do it. Anyone ?

slick1
Posts: 4
Joined: Sun Mar 22, 2020 3:04 pm

Re: Imitation of rubberhose fluid animation with DUIK

Post by slick1 » Mon Mar 23, 2020 2:08 pm

Ok i found the answer. If someone need it , it's here
https://www.youtube.com/watch?time_cont ... =emb_title

slick1
Posts: 4
Joined: Sun Mar 22, 2020 3:04 pm

Re: Imitation of rubberhose fluid animation with DUIK

Post by slick1 » Tue Mar 24, 2020 1:43 am

So it's still not exactly what i want. I need the same rubber animation as in tutorial above, but applied to custom shape. The tutorial only shows how to do it with pen created shape.

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