Connector Tool does not work right with Ik orientation

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
Forum rules
Please read these rules and advices before posting.
  • Before you ask any question about a tool, to avoid duplicates, please:
    1. Search for a solution in the available documentation for the tools.
    2. Some video tutorials and quicktips are available.
    3. You can make a search to see if your question has already been asked.
  • Thank you for giving a detailed and precise title to your topics, to help searching in the future.
  • We're very few people to manage this forum, please be patient if we're a bit long to answer.
  • Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
  • Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Post Reply
Posts: 1
Joined: Sat Jul 11, 2020 5:50 am

Connector Tool does not work right with Ik orientation

Post by Anhtho2233 » Sat Jul 11, 2020 5:55 am

So I am struggling with the connector tool to create a slider for the movement of a hand. The hand opens and closes its fingers in two different orientation, left and right, which requires Ik reverse checkbox being included in the keyframes.
The fingers are supposed to change their orientation as they straighten out. But infact they only change orientation upon the end of the movement. So the movement look bumpy.
Did I do anything wrong? Please helpp!! Thanks so much!

User avatar
Posts: 912
Joined: Mon Jun 20, 2016 2:59 pm

Re: Connector Tool does not work right with Ik orientation

Post by Duduf » Tue Jul 21, 2020 7:24 am

I think it's because the animation on the reverse checkbox does not have the same duration as the others.

When you connect multiple properties, most of the time you'll need the animations to all have the same duration: just add some keyframes at the end (or the beginning) of the animation to make sure the last keyframe on all the properties are at the same time.

It's something I should add in the doc, sorry!

Post Reply