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Auto-rig_bug? spine 02

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
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hughspeers

Auto-rig_bug? spine 02

Post by hughspeers » Tue Sep 18, 2018 1:31 pm

Hi there I think I may have come across a a bug in the auto-rig .
If I create a hominoid structure ,then select all of the structure then 'Auto-rig'
The 'spine 2' bone remains un parented .

Is this right and if I'm attempting a workaround what would you suggest I link it too?
spine 02.PNG

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Auto-rig_bug? spine 02

Post by Duduf » Tue Sep 18, 2018 2:36 pm

Hi,

This is not a bug, it is how the Bezier IK used for the spine works ;)

hughspeers

Re: Auto-rig_bug? spine 02

Post by hughspeers » Wed Sep 19, 2018 9:19 am

thanks for getting back to me monsior Duduf .

I thought it might be something like that.
I'll play around and work it out :)

I found some odd things happening when I tried changing comp sizes and put it down to the non parented spine structure :)

Thanks again for your considered hard work on these tools

John

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