Search found 7 matches

by AaronSugar
Fri Jan 31, 2020 3:26 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Custom Robot Rig Issue
Replies: 3
Views: 1859

Re: Custom Robot Rig Issue

I'm not sure of the issue. When you rig auto-rig a leg, you get one controller shaped like a foot that will control the whole leg structure.
by AaronSugar
Fri Jan 31, 2020 3:20 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Foot roll Toe taps
Replies: 3
Views: 1822

Re: Foot roll Toe taps

Typically, I put the FOOT pin/bone at the ankle, the TOE pin/bone about the mid point of the foot, and the TOETIP pin/bone at the tip. Also, are you using the FOOT ROLL control or the TOE control to get the toe tap? I would recommend using the FOOT ROLL and HEEL controllers to do what you're looking...
by AaronSugar
Thu Jan 30, 2020 1:44 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Foot roll Toe taps
Replies: 3
Views: 1822

Re: Foot roll Toe taps

Are you using separate layers or the puppet tool/bones and how close are your toe and toe-tip tags?
by AaronSugar
Tue Jan 28, 2020 3:22 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Arm Rig breaks at wrist - Any Ideas how to fix it?
Replies: 1
Views: 1328

Re: Arm Rig breaks at wrist - Any Ideas how to fix it?

Try adjusting the hand rotation as you move the arm.
by AaronSugar
Mon Jan 27, 2020 4:44 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Walk cycle distorts character rig
Replies: 2
Views: 1500

Re: Walk cycle distorts character rig

Try adjusting the secondary controls in the walk cycle. Things like arm swing and softness might do the trick. Also, where do you have your arm structures parented?
by AaronSugar
Fri Dec 06, 2019 12:21 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Walk Cycle Automation - How to prevent foot slippage?
Replies: 1
Views: 1215

Re: Walk Cycle Automation - How to prevent foot slippage?

Here's what I'm talking about (starting at 1:48) how do I get the character's feet to "stick" to the ground when walking?

https://youtu.be/7UHghziBNBw?t=108
by AaronSugar
Sun Nov 24, 2019 3:58 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Walk Cycle Automation - How to prevent foot slippage?
Replies: 1
Views: 1215

Walk Cycle Automation - How to prevent foot slippage?

I'm wondering if anyone has found a best practice for using the walk cycle animation to have a character walk across the screen without having its feet slip back along the ground when walking. I've done it in Adobe Character Animator where the speed of the walking can be matched to the body movement...