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Search found 12 matches

by hrundi
Sat Feb 27, 2021 7:04 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 15700

Re: Mocap->Duik?

Hi and thx for reply, :-) You can use expressions to connect the properties from a Duik rig to the layers with the mocap data.« :-) Iam glad to hear that. :-) But which properties from which parts of the rig (structures? Controllernulls?) do I have to connect via which expressions? Simple pickwhippi...
by hrundi
Wed Feb 24, 2021 5:12 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 15700

Re: Mocap->Duik?

:-) Ok, different approach: This picture shows my Mocap-Skeleton after importing to After Effects. http://mediabuehne.de/test/Figure.jpg The red rectangles are Control-Nulls, driven by the mocap-Data. Question now: Is it possible to connect these Null-Objects (similar to Duik-Bones generated from pu...
by hrundi
Sun Feb 07, 2021 8:28 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 15700

Mocap->Duik?

Hi. 🙂 Is it possible to drive a DUIK-puppet using a bvh motion capture file? Iam experimenting with a kinect here, which delivers bvh-data (via an application called fastmocap on mac). I could then import this into AE via the import Bvh plugin. Or, from an older application called KinectToPin, I cou...
by hrundi
Wed Apr 08, 2020 1:48 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mapping Controllers to Master Properties
Replies: 6
Views: 16898

Re: Mapping Controllers to Master Properties

I see, thank you very much. :-) Yesterday, while testing all this, TCD did a very good job here. In the past, some of my rigs (Especially: The Headrig) gets broken after copying as long as I was using BQ Headrig for this task. As I can see now, this happens no more because of using DUIK for this as ...
by hrundi
Mon Apr 06, 2020 11:42 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mapping Controllers to Master Properties
Replies: 6
Views: 16898

Re: Mapping Controllers to Master Properties

Is this the right procedure to get one Rig independently working in multiple compositions: 1. Your fully rigged character in a main comp 2. Put the Rig comp in another Container Comp, extract controllers from Rig comp (use master properties) 3. Put the Container Comp in your Scene #1, extract contro...
by hrundi
Mon Apr 06, 2020 8:17 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mapping Controllers to Master Properties
Replies: 6
Views: 16898

Re: Mapping Controllers to Master Properties

Ok thanks. :-))

Hmm, but I already havent got the clue right now.
My goal is to use a single puppet to animate in multiple compositions.
Now lets say, Ive got my master composition with all rigging stuff in it. How to go from here?
by hrundi
Mon Apr 06, 2020 5:46 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mapping Controllers to Master Properties
Replies: 6
Views: 16898

Re: Mapping Controllers to Master Properties

Ok, I got it (Precomp the Rigging-Comp, then Extract Controllers to Master Properties via DUIK). :-)

Now, I had already extracted Controllers (from a Precomp containing the Head of my puppet) in my Rigging-Comp, which are not being taken over to the new MP Comp. Any way to get them in here?
by hrundi
Mon Apr 06, 2020 5:23 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mapping Controllers to Master Properties
Replies: 6
Views: 16898

Mapping Controllers to Master Properties

Hi, :-) Iam sorry, but I am new to this feature and didnt found anything on the overall procedure, so... How does this work in general? I have to map all of a character controllers (C|HandR, C|HandL etc.) to the Essential Graphics Window, right? But since Iam not able to drag those (Guide) Layers fr...
by hrundi
Fri Apr 03, 2020 1:25 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Character Rigging using Precomps (Across Comps)
Replies: 9
Views: 20881

Re: Character Rigging using Precomps (Across Comps)

Got it.
Using the advanced Puppet Pins instead of the legacy ones I was able to get rid of this issue.

:)
by hrundi
Thu Apr 02, 2020 8:23 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Character Rigging using Precomps (Across Comps)
Replies: 9
Views: 20881

Re: Character Rigging using Precomps (Across Comps)

I see, my fault - I had the wrong Arm-Precomp thrown in the final Comp to rig. Therefore, the final Comp wasnt shown in the Cross-Comp-Window. ;) But - I ran into an other issue now. After cross-connecting the structures of my precom-Arm to the structures of the arm in the final Comp (and further af...