Search found 671 matches

by Duduf
Wed Nov 13, 2019 1:28 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Extract controllers don't work in AE 2020
Replies: 1
Views: 7

Re: Extract controllers don't work in AE 2020

Hi, Thanks for the feedback. I know there are some issues for certain types of controllers I have to fix, but there may be some other rertocompatibility issues. I'll have a look at that and see if it can be fixed easily. In the meantime, do not hesitate to keep Duik Bassel.1 to extract controllers f...
by Duduf
Mon Nov 11, 2019 4:46 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: 2D Slider - selecting a master property - SLOW/Takes AGES
Replies: 2
Views: 50

Re: 2D Slider - selecting a master property - SLOW/Takes AGES

I think it's a bug in Duik, I'll check and fix this very soon.
It may be because on some changes about how Duik checks for default values and velocity of the layer. So in the meantime, maybe if you make the composition shorter it will improve performance (if you can).

This is in my priorities, sorry!
by Duduf
Wed Nov 06, 2019 11:04 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: The dash lines of the motion tail?
Replies: 2
Views: 27

Re: The dash lines of the motion tail?

If the trail has the advanced parameters turned on, it uses the fill, if not, it uses the stroke ;)
by Duduf
Tue Nov 05, 2019 5:46 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Expression Errors
Replies: 2
Views: 56

Re: Expression Errors

I'm sorry, this is a small bug.

It will be fixed very soon, in the meantime there's just a small change you have to make to the expression, read this: https://github.com/Rainbox-dev/DuAEF_Duik/issues/560
by Duduf
Tue Nov 05, 2019 2:22 pm
Forum: Miscellaneous
Topic: "Click" Buttons in Duik in a Script
Replies: 9
Views: 1392

Re: "Click" Buttons in Duik in a Script

Hi! I'm sorry to be a bit late on this, but the API is fixed. Actually, it already worked, it's just my example which was wrong....... Anyway, get the latest version here https://github.com/Rainbox-dev/DuAEF_Duik/tree/master/Release/Duik-API/16.2.0 And use this example. What was missing was the DuAE...
by Duduf
Tue Nov 05, 2019 11:20 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Stretching limbs
Replies: 1
Views: 41

Re: Stretching limbs

Hi, and many thanks for your support! There are several ways to achieve this, depending on what you prefer/the style of the character: - With puppet pins, but keeping the artworks separated: add only two pins per layer, one at each end, add bones, and parent them to the structures. - By connecting t...
by Duduf
Mon Nov 04, 2019 10:27 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Extract controllers to multiple parent comps
Replies: 2
Views: 62

Re: Extract controllers to multiple parent comps

Hi, With the current version of Duik, there's no way to un-extract controllers, but it will be possible in just a few hours when Duik Bassel.2 will be released. In order to animate the same character in several comps, there are two ways to do this: - When you extract with expressions, as you did and...
by Duduf
Sun Nov 03, 2019 12:01 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: [VIDEO] RIGHT Walk Cycle -> Arms Don't Swing?
Replies: 8
Views: 1920

Re: [VIDEO] RIGHT Walk Cycle -> Arms Don't Swing?

I can't reproduce the issue, which I believe was fixed in Duik Bassel.1

Have you tested again with the latest version of Duik?
by Duduf
Fri Nov 01, 2019 7:40 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: flip hominoid ?
Replies: 3
Views: 857

Re: flip hominoid ?

You could also parent it to a null and flip the null