Search found 814 matches

by Duduf
Thu Jul 09, 2020 1:28 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Error Create structures
Replies: 7
Views: 4243

Re: Error Create structures

Strange error

Can you try to reset Duik:
https://duik-docs.rainboxlab.org/instal ... stall-duik

Tell me if it works after that, if not I'll have a look and see what could be causing that. You're on Mac right?
by Duduf
Thu Jul 09, 2020 1:26 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: automatic walk cycle - character does not stop moving
Replies: 1
Views: 30

Re: automatic walk cycle - character does not stop moving

Hi

That's the intended behavior, and has always been ;)
To start/stop the cycle you have to use the general motion parameter
https://duik-docs.rainboxlab.org/walk-cycle.html
by Duduf
Mon Jul 06, 2020 7:10 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Reduce movement of one limb
Replies: 1
Views: 225

Re: Reduce movement of one limb

That's something I need to change in the walk cycle and future other cycles. For now it's not possible to adjust the limbs individually, so all you can do is to unlink the limb you want to change (just remove the walk cycle expressions from the controllers) to animate it by yourself. It's in the tod...
by Duduf
Thu Jun 25, 2020 1:24 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Slider not working after Extracting
Replies: 1
Views: 154

Re: Slider not working after Extracting

Hum that looks like an issue with the individual ids of the controllers.

Are you extracting with master props or expressions?
Which version of Duik is it?

You can try to import all these comps to a new project and extract again, it may fix the issue, not sure
by Duduf
Wed Jun 24, 2020 1:33 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Strokes are breaking up
Replies: 2
Views: 232

Re: Strokes are breaking up

You could also precompose the layers of the limbs and use the puppet tool to manipulate them
by Duduf
Wed Jun 24, 2020 1:30 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Parent rig after IK and animation is done
Replies: 1
Views: 227

Re: Parent rig after IK and animation is done

Hi,

You should be able to just parent the structure of the arm (the root, only the first element of the structure) to the torso (or any other part of the character)

This depends on how you've made the rig and the design, can you post more details and/or a screenshot/video capture?
by Duduf
Wed Jun 24, 2020 1:27 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Scale Limbs separately
Replies: 4
Views: 483

Re: Scale Limbs separately

Hi, There's no easy way to scale only half of the limb, as it would have to change the way the IK and the rest of the rig is computed, it's a bit complex to implement, sorry. In theory that could be done with a bit of maths and adjusting the values in the "data" part of the IK effect on the hand con...
by Duduf
Wed Jun 24, 2020 1:23 pm
Forum: DUIK | Rigging et Animation [After Effects]
Topic: Problème d'expression en lien avec un curseur DUIK
Replies: 1
Views: 175

Re: Problème d'expression en lien avec un curseur DUIK

Hello !

Je suis désolé mais je ne comprends vraiment pas ce que tu cherches à faire :)

N'hésite pas à envoyer une vidéo oui !
by Duduf
Fri Jun 12, 2020 8:46 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Scale Limbs separately
Replies: 4
Views: 483

Re: Scale Limbs separately

Hi,

There are some stretch options in the controller of the hand which may help!
And if they do not, if you used structures, don't hesitate to adjust the scale of the design or animate the bézier paths themselves when you need, that way you should be able to scratch your nose ;)