Search found 897 matches

by Duduf
Tue Mar 09, 2021 7:22 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: When using extract controllers on master properties, resulting controllers don't move
Replies: 4
Views: 673

Re: When using extract controllers on master properties, resulting controllers don't move

When you extract controllers using master props (which have been renamed essential props lately), you should see a big bunch of these essential/master props on the precomposition layer of the character, with expressions in them, can you check that? If not can you send me an aep so I can have a look?...
by Duduf
Fri Mar 05, 2021 7:13 am
Forum: Divers
Topic: Achat livre Duik sur Lulu.com
Replies: 5
Views: 789

Re: Achat livre Duik sur Lulu.com

Ah super !
merci
by Duduf
Thu Mar 04, 2021 6:00 pm
Forum: Divers
Topic: Achat livre Duik sur Lulu.com
Replies: 5
Views: 789

Re: Achat livre Duik sur Lulu.com

Merci de nous prévenir, on ne savait pas !

On va regarder ça ; si il faut on a un peu de stock on pourrait prendre le relai.

C'est pour livrer en France ou ailleurs ?
by Duduf
Thu Mar 04, 2021 5:55 pm
Forum: Divers
Topic: Dume export to QT Animation
Replies: 1
Views: 287

Re: Dume export to QT Animation

Je suis vraiment pas certain que le codec Animation (qui est du RLE en fait) ne puisse être réglé ; si je ne me trompe pas, le QT Animation/RLE est une compression sans perte, et sans réglage de qualité...
by Duduf
Sun Feb 28, 2021 9:32 pm
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 796

Re: Mocap->Duik?

I don't know, it depends on your rig, the motion data, etc. There are a lot of possibilities, connecting structures, or the controllers, etc... with either simple expression links or more complex ones involving conditipns, math, ... you have to try and see.
by Duduf
Sat Feb 27, 2021 9:41 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Mocap->Duik?
Replies: 4
Views: 796

Re: Mocap->Duik?

You can use expressions to connect the properties from a Duik rig to the layers with the mocap data.
But if the character moves in perspective, you'll probably have some maths/conversions/adjustments to do to adjust the motion to a 2D space like Duik rigs
by Duduf
Sat Feb 27, 2021 9:37 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: Rig sets up away from character
Replies: 1
Views: 416

Re: Rig sets up away from character

The rig is created in the center of the comp, you have to move the structures to their correct location after creation. That's how Duik works, it can't detect which limb each layer represents.
by Duduf
Thu Feb 25, 2021 7:07 am
Forum: DUIK | Rigging and Animation [After Effects]
Topic: How to stop hand rotating independently from arm?
Replies: 1
Views: 463

Re: How to stop hand rotating independently from arm?

It means it was animated using IK instead of FK. A run cycle should have been animated in FK exactly to avoid this kind of things, it's much easier.

Deactivate the IK and animate the FK controls. There is documentation, the official one is pretty comprehensive: duik-docs.rainboxlab.org