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Of course, you can still join us in other places!
To get support and talk about RxLaboratory and with the team, come here: https://rainboxlab.org/support/
Search found 4 matches
- Sun Apr 19, 2020 3:01 pm
- Forum: DUIK | Rigging and Animation [After Effects]
- Topic: old head expression more useful than new?
- Replies: 9
- Views: 21252
Re: old head expression more useful than new?
I am having the same experience, the head/shoulders move very differently than in previous versions. When I drag the hips down, the head/neck/shoulders do not move with legs and torso. Personally, I prefer the older versions, but that may just be out of habit. I will try using the newer version for ...
- Mon Sep 05, 2016 10:06 pm
- Forum: Duik 15 and older versions
- Topic: Process Advice - Multiple Instances of Characters
- Replies: 2
- Views: 41487
Re: Process Advice - Multiple Instances of Characters
Great point about the names, I can see that causing huge headaches if you have multiple pre-comps of the same characters. I think I'll stick with a single pre-comp for now and see how it goes.
Thanks!
Thanks!
- Mon Sep 05, 2016 10:03 pm
- Forum: Duik 15 and older versions
- Topic: Timeline keyframe move tools
- Replies: 4
- Views: 17509
Re: Timeline keyframe move tools
I'm pretty new to character animating in After Effects myself, but I'm finding the 'Paste Multiple Keyframes' plugin pretty useful. It doesn't do all the things you outline, but you can select multiple keyframes on different layers, and paste them to where the playhead is. It's similar to 'Alt-Drag'...
- Mon Sep 05, 2016 3:09 pm
- Forum: Duik 15 and older versions
- Topic: Process Advice - Multiple Instances of Characters
- Replies: 2
- Views: 41487
Process Advice - Multiple Instances of Characters
First off, DUIK is an awesome tool, love using it! So I'm doing an animation where there characters are on screen talking for a few sentences, then they go off screen, and then pop back on multiple times over the course of the animation. I'm wondering the best way to approach animating this; should ...