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Search found 903 matches

by Duduf
Sat Mar 18, 2017 6:54 pm
Forum: Duik 15 and older versions
Topic: single quotes in Duik's expressions -> bug in AE
Replies: 2
Views: 10879

Re: single quotes in Duik's expressions -> bug in AE

Hi Lars, Many thanks for your feedback! We didn't know single quotes could cause any issue in After Effects, but Lloyd told us about this a few days ago; we're going to update Duik in a few weeks, and in this update we will remove all those single quotes. I find single quotes a bit easier to read in...
by Duduf
Tue Mar 14, 2017 11:15 am
Forum: Duik 15 and older versions
Topic: Kind of shadows
Replies: 2
Views: 10233

Re: Kind of shadows

Hi, It's the mesh of the puppet tool which needs to be a bit extended; when the mesh is created it uses the alphha of the layer, and don't include semi-transparent pixels by default. In the parameters of the puppet effect in the timeline, you should find an "extend mesh" value (or something like tha...
by Duduf
Sun Mar 12, 2017 2:02 pm
Forum: Duik 15 and older versions
Topic: How to make a charakter that talks or turns
Replies: 2
Views: 11006

Re: How to make a charakter that talks or turns

Hi, You've got the right ideas. For switching the mouthshapes in the precomp, you could use the time remapping on the comp, or expressions in opacities. We're working on a new tool called "connector" for this kind of rig, which will be included in Duik 16, but a testing version is already available ...
by Duduf
Sun Mar 12, 2017 1:59 pm
Forum: Duik 15 et anciennes versions
Topic: Scale l'axe Y seulement
Replies: 2
Views: 15101

Re: Scale l'axe Y seulement

Alors, non en fait ce n'est pas possible pour l'instant (c'est un oubli dans le dev) mais c'est prévu pour une prochaine mise à jour En attendant, il faudrait bidouiller les expressions toi même, ou bien, faire le swing sur un objet nul, et choper la valeur du swing via une expression dans le calque...
by Duduf
Sun Mar 12, 2017 1:56 pm
Forum: Duik 15 et anciennes versions
Topic: Comment flopper un perso riggé avec DUIK?
Replies: 2
Views: 15167

Re: Comment flopper un perso riggé avec DUIK?

Alors oui, c'est possible, et on envisage de rendre les rigs "flopables" d'une manière ou d'une autre dans Duik 16. En attendant, plutôt que de modifier les expressions, une méthode simple est de rigger les membres "en double", dans les deux sens, et lier leur opacité à une case à cocher quelque par...
by Duduf
Mon Feb 27, 2017 12:14 pm
Forum: Duik 15 and older versions
Topic: IK not working
Replies: 2
Views: 11646

Re: IK not working

Hi,

Thanks for your feedback, this may be a bug in Duik, I'll have a look a this and keep you updated very soon
by Duduf
Mon Feb 27, 2017 12:13 pm
Forum: Duik 15 et anciennes versions
Topic: Auto Rig ne marche plus
Replies: 2
Views: 15477

Re: Auto Rig ne marche plus

Oh, problème étrange, il doit forcément y avoir un truc qui a changé en cours de route... Dans les préférences générales d'after effects, tu dois pouvoir "activer le déboggage jaavascript" Ensuite, à l'exécution de l'autorig, un éditeur de script devrait s'ouvrir avec des infos sur le problème, nota...
by Duduf
Mon Feb 13, 2017 4:35 pm
Forum: Duik 15 and older versions
Topic: IK not being created, tried reinstalling
Replies: 1
Views: 8769

Re: IK not being created, tried reinstalling

nuba wrote:3. I did not have a preseteffects.xml file where my AE folder was installed so I had to make one, could this have any say on my problem?
Yes, it's very weird you don't have this file in your AE folder, you should ; this seems an AE related issue, not Duik, maybe you should ask on the Adobe forum.
by Duduf
Thu Jan 26, 2017 10:55 am
Forum: Duik 15 and older versions
Topic: BUG Bones get moved to the comp center
Replies: 15
Views: 46505

Re: BUG Bones get moved to the comp center

That's very weird, and it seems you've found a bug in After Effects or Duik. Can you send me the PSD to investigate?

Thanks!
by Duduf
Thu Jan 26, 2017 10:53 am
Forum: Duik 15 and older versions
Topic: Duik Layer Problem
Replies: 1
Views: 9146

Re: Duik Layer Problem

Hello, This a limitation of the way After Effects works; as the arm is a single layer, you can't have it above and behind another single layer at the same time. The only way to fix this is to split the arm, or the torso, in two layers to be able to arrange them in a better way. I'd recommend to not ...