This forum has been permanently closed and archived; you can still access all content but can't post anymore.

Of course, you can still join us in other places!
To get support and talk about RxLaboratory and with the team, come here: https://rainboxlab.org/support/

Bassel.1 Bones

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
Locked
andrew

Bassel.1 Bones

Post by andrew » Wed Oct 09, 2019 1:13 am

Back in Duik Bassel.0, I could click the Bones button and it would add bones to every puppet pin.
I might be doing something wrong but it looks like in Bassel.1, it doesn't add bones to all the puppets anymore. It'll add a single bone layer in the center of the comp. Is that normal?

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Bassel.1 Bones

Post by Duduf » Wed Oct 09, 2019 8:19 am

I think this is beacause some changes to the way the structures and bones are created.
You'll have to select at least the puppet effect for creating bones in Bassel.1

I can't revert to the previous behaviour because bones work a bit differently internally...

andrew

Re: Bassel.1 Bones

Post by andrew » Wed Oct 09, 2019 10:36 pm

Oh awesome! That's only one extra keypress so it's easy enough to work around. Thanks for the reply :)

Locked