Animation and walk cycle which comp is best
Posted: Wed Oct 16, 2019 8:59 am
Just after a workflow tip:
Do you all, create your IK bones, custom controllers (like mouth shapes) etc and walk cycle in the same comp? or are you rigging it all up and then sending your controllers to another comp?
Do you all, create your IK bones, custom controllers (like mouth shapes) etc and walk cycle in the same comp? or are you rigging it all up and then sending your controllers to another comp?