Hi and thanks for DUIK Bassel.
I have 4 characters, each in their own precomps. I need to animate them in multiple parent comps (scene01, scene02, scene03 etc). I extracted controllers to scene01 and have animated in scene01 comp. I have then extracted controllers for character1 in scene02 comp but I cannot animate the controllers in this comp because I have animated them in scene01 comp. Is there a way around this please?
Or, if there is not a way to do this, is there a way to un-extract controllers, to put them back in their original precomp?
Many thanks.
Extract controllers to multiple parent comps
Forum rules
Please read these rules and advices before posting.
Please read these rules and advices before posting.
- Before you ask any question about a tool, to avoid duplicates, please:
- Search for a solution in the available documentation for the tools.
- Some video tutorials and quicktips are available.
- You can make a search to see if your question has already been asked.
- Thank you for giving a detailed and precise title to your topics, to help searching in the future.
- We're very few people to manage this forum, please be patient if we're a bit long to answer.
- Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
- Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Re: Extract controllers to multiple parent comps
Hi,
With the current version of Duik, there's no way to un-extract controllers, but it will be possible in just a few hours when Duik Bassel.2 will be released.
In order to animate the same character in several comps, there are two ways to do this:
- When you extract with expressions, as you did and as Duik does by default (until the new update soon): You'll have to duplicate the rigged character first, with all its precomp. This can easily be done with "True Comp Duplicator" from aescripts.com
- You can also extract controllers using master properties. This is an option already available in Duik but it's not very useful yet: it has a very bad performance. But it enables you to use the character in as many scenes as you wish. That said, again, wait a little. Things are going to change with some updates soon.
With the current version of Duik, there's no way to un-extract controllers, but it will be possible in just a few hours when Duik Bassel.2 will be released.
In order to animate the same character in several comps, there are two ways to do this:
- When you extract with expressions, as you did and as Duik does by default (until the new update soon): You'll have to duplicate the rigged character first, with all its precomp. This can easily be done with "True Comp Duplicator" from aescripts.com
- You can also extract controllers using master properties. This is an option already available in Duik but it's not very useful yet: it has a very bad performance. But it enables you to use the character in as many scenes as you wish. That said, again, wait a little. Things are going to change with some updates soon.
Re: Extract controllers to multiple parent comps
Thanks Duduf.
I look forward to Duik Bassel 2, and to the master properties updates - I'll look out for them .
I look forward to Duik Bassel 2, and to the master properties updates - I'll look out for them .
Re: Extract controllers to multiple parent comps
Hi,
is there a way to 'un-extract' controllers yet? I have used master properties to extract, but controlling from the parent comp is extremely slow so I would like to control from the precomp instead.
Thanks
Amber
is there a way to 'un-extract' controllers yet? I have used master properties to extract, but controlling from the parent comp is extremely slow so I would like to control from the precomp instead.
Thanks
Amber
Re: Extract controllers to multiple parent comps
There's no "un-extract" option yet, but if you used master properties there's nothing to remove. You can still use the rigged comp as you wish. Of course there are a bunch of master properties but it's not a problem to just ignore them.
You could of course remove them all, but there's no way in Ae to remove them all at once, I'll have to script that too...
You could of course remove them all, but there's no way in Ae to remove them all at once, I'll have to script that too...