Continuous rasterize Rig (Bones

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
Forum rules
Please read these rules and advices before posting.
  • Before you ask any question about a tool, to avoid duplicates, please:
    1. Search for a solution in the available documentation for the tools.
    2. Some video tutorials and quicktips are available.
    3. You can make a search to see if your question has already been asked.
  • Thank you for giving a detailed and precise title to your topics, to help searching in the future.
  • We're very few people to manage this forum, please be patient if we're a bit long to answer.
  • Don't hesitate to answer to other people's questions! The goal of this forum is not only to have the Rainbox team answer users' questions, but to have everyone sharing and helping each other.
  • Finally, please always be polite, and keep in mind that all we want is sharing techniques and knowledge, helping each other.
Post Reply
Posts: 1
Joined: Fri Jan 10, 2020 1:22 pm

Continuous rasterize Rig (Bones

Post by GarethGough » Fri Jan 10, 2020 1:49 pm


Absolutely loving Duik Bassel!

My issue is that i've created a rig using AI files and I need to continuously rasterize the art work.

Iv'e managed to get all of the artwork to rasterize by extracting controllers into a pre-comp. Although now any artwork that has a bone/mesh applied has unlinked from the bones. The bones are still connected to the rig.

I've looked through the forum and found that someone had a similar problem. I've followed their fix which to me sounds perfect. Though when I get to step 2 creating new pins, I cannot create new pins on the artwork?

There solution was as follows -

1, Delete the puppet pin effect on the leg or arm layer you've modified.

2, Create new pins on the arm.

3, Create new bones for the new pins.

4, delete the 'new' bones layers you just created.

5, Use the selection control generated on the effect panel of the arm layer to select the 'old' bones created previously.

If you have any advice it would be greatly received! Thank you!

Post Reply