Hello. When I move the spine I get a strange mark that looks like a piece of the artwork is missing. I've seen a few people address this issue but I'm not sure what is causing it for me.
Things I've tried.
1. Adjusting the mesh properties of the body's puppet effect.
2. Removing the stroke of the object.
Is this a bug?
Thanks for all advice.
Best.
Lee
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Line subtracting artwork when animating spine
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- Posts: 7
- Joined: Tue Jan 28, 2020 11:05 pm
Re: Line subtracting artwork when animating spine
Do not use the puppet tool on shape layers. You can precompose them first.
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- Posts: 7
- Joined: Tue Jan 28, 2020 11:05 pm
Re: Line subtracting artwork when animating spine
Thanks! Appreciate it!
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- Posts: 7
- Joined: Tue Jan 28, 2020 11:05 pm
Re: Line subtracting artwork when animating spine
I just precomped the body and replaced puppet pins on the precomp. Then I created bones, renamed, rigged and still getting the same issue.
Any ideas? Thank you.
Any ideas? Thank you.
Re: Line subtracting artwork when animating spine
Did you check the "continuously rasterize" option on the precomp? If it's the case, disable it before you create the puppet pins, the puppet tool does not work correctly with vectors.
This kind of line appears when the mesh of the puppet tool does not fit the artwork but it should be created correctly on a precomp. Try to completely remove the puppet effect and create the pins again on the precomp without the continuously rasterize option. If you still have the issue, display the mesh and see if you can make it better with the expansion. Note that if you create a bezier mask on the layer before adding the puppet effect, the mesh will fill this mask (which you can then remove), this is a nice way to 'force' the mesh to adapt to a specific shape.
This kind of line appears when the mesh of the puppet tool does not fit the artwork but it should be created correctly on a precomp. Try to completely remove the puppet effect and create the pins again on the precomp without the continuously rasterize option. If you still have the issue, display the mesh and see if you can make it better with the expansion. Note that if you create a bezier mask on the layer before adding the puppet effect, the mesh will fill this mask (which you can then remove), this is a nice way to 'force' the mesh to adapt to a specific shape.
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- Posts: 7
- Joined: Tue Jan 28, 2020 11:05 pm
Re: Line subtracting artwork when animating spine
The mask trick totally worked. Thank you.