Hey folks!
I started DuIK after a break and found a behavior which I always considered as a bug. But being on the latest version with both DuIK (16.2.16) and AE (17.1.2, JS expression engine), I wonder if I may lag some basic understanding on how the rig works.
So, I have an empty comp and create a standard humanoid structure. Without any modifications, I let this auto-rig with all the default settings. Finally I zero all the controllers, but I found the issue also without zeroing them.
If I now move the body controller, everything follows as expected. If I move or rotate the hips-controller, everything follows except the head structure. If I move or rotate the neck controller, the head structure follows, but without any connection to the neck-structure and if I move the head controller, I literally can move the head round without any connection to the other structures.
If I deactivate the expression on position of head structure (S|Head), the whole rig behaves as it is logical to me. The head follows all controllers, and I can't move the head around anymore when I move the head controller.
Can somebody enlighten me what is going on here?
Thank you very much and happy rigging!
*Martin
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Head structure is weird - is it just me?
Re: Head structure is weird - is it just me?
Moving a little bit the head may be useful when animating in specific cases, that's not a bug, even if this controller is mainly made to be rotated.
If you don't want to translate it, just do not translate it no need to remove the expression!
If you don't want to translate it, just do not translate it no need to remove the expression!
Re: Head structure is weird - is it just me?
Ahh, I see!
I think I just moved the controllers way too much.
If the movement is smaller, the rig makes sense.
Thank you for reaching out and the great work you do!
*Martin
I think I just moved the controllers way too much.
If the movement is smaller, the rig makes sense.
Thank you for reaching out and the great work you do!
*Martin