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Linking Bones Created with Vertex Paths to PC/Shape Layer

Rigging, animation, import/export of characters, props and cameras comprehensive tool set for After Effects.
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ianscroggins
Posts: 2
Joined: Tue Aug 04, 2020 3:21 pm

Linking Bones Created with Vertex Paths to PC/Shape Layer

Post by ianscroggins » Tue Aug 04, 2020 3:54 pm

Hi Gang, I have a n00b question, but I don't seem to see anyone having asked it in this forum so I'm gonna try.

I just watched the Duik Rigging Tutorial from Tuto.com and in the lesson "Structures > with a selection", I love the option of creating bone structures from a vertex path. However, around the 8:00 mark, Duduf shows the leg bones over the pre-composed, non-layered drawing of a leg that he previously linked with puppet pins, but moves on without attaching those bones to that artwork beneath - is that possible without puppet pins?

Everything after that point works perfectly and the vertex path links to bones great in AE2020, but I'm interested in quickly drawing a bone structure, generating said bones, and then linking it to a "flattened" piece of art. I'm now wondering if I'm stuck using puppet pins to generate such a link or if I just missed something. Thanks for the help and I love Duik Bassel - thanks for all the hard work you've put into it!

MartinR
Posts: 5
Joined: Mon Aug 03, 2020 1:47 pm

Re: Linking Bones Created with Vertex Paths to PC/Shape Layer

Post by MartinR » Fri Aug 07, 2020 6:23 am

There is no need to attach the bones to the artwork, because that is already done by the pins. So, the link-tree is: artwork -> pins -> bones -> structure.

This only works because of the pins. On a layered artwork, you have to attach the layers to the structure.

*Martin

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