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Posts: 11
Joined: Wed Apr 01, 2020 11:31 pm


Post by hrundi » Sun Feb 07, 2021 8:28 pm

Hi. 🙂 Is it possible to drive a DUIK-puppet using a bvh motion capture file? Iam experimenting with a kinect here, which delivers bvh-data (via an application called fastmocap on mac). I could then import this into AE via the import Bvh plugin. Or, from an older application called KinectToPin, I could use captured xml-Data and get it to AE via an assoziated plugin as well.
But I read about difficulties to get this working on a DUIK-Character, so... it worth it?
Thx in advance 🙂

Posts: 11
Joined: Wed Apr 01, 2020 11:31 pm

Re: Mocap->Duik?

Post by hrundi » Wed Feb 24, 2021 5:12 pm

Ok, different approach:

This picture shows my Mocap-Skeleton after importing to After Effects.


The red rectangles are Control-Nulls, driven by the mocap-Data.
Question now: Is it possible to connect these Null-Objects (similar to Duik-Bones generated from puppet pins) to a DUIK-character?
If so: How? In which state of the rigging process? What to what?
In final, my goal is to have a puppet both driven by captured data (like those in this scene) and via DUIK-Controls as well (or switchable) in order to do some stuff still manually in a known way.

Anybody? :-)
thx in advance

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