Duik Bassel - Flip a Structure/Rig

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Ginger O'Toole
Posts: 2
Joined: Sun Sep 08, 2019 5:02 pm

Re: Duik Bassel - Flip a Structure/Rig

Post by Ginger O'Toole » Sun Sep 08, 2019 5:26 pm

Oh! By the way i tried pre-comping my character rig and flipping that, but you lose all your rigging! If you double click into the pre-comp you are flipped back where you started 😂😥😂🤔

Stoph
Posts: 3
Joined: Fri Oct 26, 2018 2:17 pm

Re: Duik Bassel - Flip a Structure/Rig

Post by Stoph » Fri Nov 01, 2019 3:12 pm

That sounds soooooooo long!

ulfstein
Posts: 18
Joined: Tue Aug 14, 2018 6:40 am

Re: Duik Bassel - Flip a Structure/Rig

Post by ulfstein » Wed Mar 18, 2020 12:11 pm

What I tend to do is to create an Adjustment layer at the very top of the layer stack and apply the Transform effect to this. Then, when you want to flip the rig, turn off "uniform scale" in the effect and set the width to -100. Of course this flips everything below the Adjustment Layer so you may need to manually set the scales of background layers to -100 in order to counter the effect of the above flip.

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Duduf
Posts: 770
Joined: Mon Jun 20, 2016 2:59 pm

Re: Duik Bassel - Flip a Structure/Rig

Post by Duduf » Wed Mar 18, 2020 12:27 pm

Or you could just use the "extract controllers" tool (explained in the user guide several times) before animating the character, where you'll just have to flip the character precomp. Nice and easy, and it improves performance!

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