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Two characters running

Posted: Mon Jun 10, 2019 5:15 pm
by badmaryband
So I am animating two people running holding hands. I assume that it would be best for me to animate them kind of like a large creature with four legs? So their hands that they are holding can be one object and I get the pacing right?

Also, the characters are running from a riot - so fast, leaning forward, "real" - are there tweaks that can be done to the walk cycle to get me this? Or should I just animate it "from scratch" using the IK rig.


Re: Two characters running

Posted: Wed Jun 19, 2019 9:45 am
by Duduf

First, no, it won't be possible using the walkcycle, a run cycle is too different.

I would rig two characters separately, and then:

Let's say you have Susie and John, and Susie holds the hand of John with her right arm:

- As I prefer to animate the arms using FK which is way easier, I would only keep the right arm of Susie in IK, and parent her right hand controller to the left hand structure of John. This way you can animate both arms of John in FK, the right arm of Susie will follow, and you can animate her left arm in FK.

- Then, you can animate the run cycle (from scratch), in sync first on both characters (if they're approximately the same height. If they're not, try to stay on multiples, for example the taller will have a run cycle with a duration twice lower than the small one), so this is easier.

- Finally, you can just offset one of the two cycles in time, and make some final adjustements

Sorry for the late reply ;)

Re: Two characters running

Posted: Mon Jul 22, 2019 2:28 pm
by badmaryband
Thank you!