Expanding rigs that use "connect to opacities"
Posted: Fri Jul 19, 2019 5:37 am
Hi! I've been working on learning the new(ish) tools and I'm really excited about them. The projects I work on often contain a lot of replacement rigging and using the Connector with Connect to opacities will potentially be a huge workflow improvement. One issue I'm struggling with though is that we ALWAYS end up adding mouth phonemes and hand shapes to our character rigs as a project moves along through different animators. Is there a way to easily add poses to a character rigged this way? My current workaround is to add extra duplicated key frames into the comp before rigging and then to switch those out for the new hands or mouths as they are created, but this is messy and could be a problem if we needed more shapes than I had allowed space for.