Controllers breaking when copying into new comp
Posted: Fri Nov 04, 2016 5:55 pm
Hello,
Using version 15.11 and I'm having a problem where if I rig a character and then duplicate the comp the rig becomes separated from the character (ie dragging the front leg controller makes the controller and linked bones move as they should, but the actual artwork of the leg does not move.) This also occurs if I copy all the layers for a rigged character and paste them into a new comp.
There's no animation or effects on the character, it's simply rigged and I'm trying to duplicate it into different comps for different animations (walk cycle, etc). The rigging in the original comp works fine.
Also, looking at the changelog in version 15.03 there was an import rig function, but I can't seem to find it in this version. If it's still there could someone point me to where I can find it? Maybe that would work if duplicating comps/ c&p doesnt...
Cheers,
M
Using version 15.11 and I'm having a problem where if I rig a character and then duplicate the comp the rig becomes separated from the character (ie dragging the front leg controller makes the controller and linked bones move as they should, but the actual artwork of the leg does not move.) This also occurs if I copy all the layers for a rigged character and paste them into a new comp.
There's no animation or effects on the character, it's simply rigged and I'm trying to duplicate it into different comps for different animations (walk cycle, etc). The rigging in the original comp works fine.
Also, looking at the changelog in version 15.03 there was an import rig function, but I can't seem to find it in this version. If it's still there could someone point me to where I can find it? Maybe that would work if duplicating comps/ c&p doesnt...
Cheers,
M