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Auto Hand Rotation and Auto Parent Layers

Posted: Fri Apr 17, 2020 4:30 pm
by ahtysham
Hi,
I am new here and I am totally sorry for not searching enough for this topic and posting a topic about it straight away.

I need to know about 2 things:

1. I want my hand layer to rotate automatically as I rotate the arm layers (just like old Duik), is it possible now? Please guide me like I am five.

2. Also please tell me how can I parent layers automatically when I am using Auto Rig, should I name layers accordingly or what?

Thanks a lot. I hope I was able to explain my questions.

Re: Auto Hand Rotation and Auto Parent Layers

Posted: Sat Apr 18, 2020 1:16 pm
by Duduf

Re: Auto Hand Rotation and Auto Parent Layers

Posted: Sat Apr 18, 2020 1:16 pm
by Duduf

Re: Auto Hand Rotation and Auto Parent Layers

Posted: Thu Apr 23, 2020 11:57 am
by ahtysham
Thanks for the info, it works flawlessly but if we read help paragraph here

Anyway, if you need to disable it but keep the IK active, you just have to add a Null object onto the end of the structure and link it to the forearm. Then, link the hand to this null object. To control the rotation with the controller, you can also add a small expression in the null’s rotation:
value + pickWhipToTheControllerRotation

It is written to add this expression to the Null object, but I added this directly to the hand layer and it still works. Can I use it this way or I must do it your way?