This forum has been permanently closed and archived; you can still access all content but can't post anymore.

Of course, you can still join us in other places!
To get support and talk about RxLaboratory and with the team, come here: https://rainboxlab.org/support/

Walk cycle disconnects hands

Here you'll find posts from people who did not read the documentation or the FAQ. If your post has been moved in there, you know what you have to do ;)
Locked
badmaryband

Walk cycle disconnects hands

Post by badmaryband » Mon Apr 22, 2019 1:29 am

Using the walk cycle for a character and want her to raise her hand as she's walking. The walk cycle seems to disconnect the controller from the hand. I tried moving the foot, spine, etc and all of those worked, it's only the hands that get disconnected.

I'm going to do a work around and not include the arm in the walk cycle, and animate the arm on it's own.

But shouldn't I be able to still use the controllers even in a walk cycle?

thanks.

Duduf
Posts: 915
Joined: Mon Jun 20, 2016 2:59 pm

Re: Walk cycle disconnects hands

Post by Duduf » Mon Apr 22, 2019 11:55 am


Dada
Posts: 1
Joined: Sun Sep 06, 2020 8:19 am

Re: Walk cycle disconnects hands

Post by Dada » Sun Sep 06, 2020 8:22 am

Hi! I have the same problem with arms, but this link doesn't work( Could you please help me?
Duduf wrote: Mon Apr 22, 2019 11:55 am read this: https://rainbox-dev.github.io/DuAEF_Dui ... -whys-that

leastrym
Posts: 14
Joined: Fri Dec 13, 2019 10:01 am

Re: Walk cycle disconnects hands

Post by leastrym » Fri Nov 13, 2020 11:13 am

(link above is broke, go there:)

https://duik-docs.rainboxlab.org/walk-cycle.html

Crokey Animation
Posts: 1
Joined: Fri Feb 05, 2021 2:56 am

Re: Walk cycle disconnects hands

Post by Crokey Animation » Fri Feb 05, 2021 2:58 am

You need to switch between IK and FK, Duik provides a tool to ease this IK/FK that you can animate on and off

Locked