I have a character rig set up with a head turn and eyebrow controls using 2D sliders. I was excited to be able to use the extract controllers with master properties in AE 2020 but it doesn't seem to work with the 2D sliders. It works great on the rest of the rig, I am able to move the characters around no problem, but the 2D sliders just don't seem to be connected to anything. They show up after you extract the controllers but they don't do anything.
Just tried it with a different head turn rig it has 4 different 2d sliders ( head turn [side to side and up and down], eye brows, pupils, and eye lids), on this character 3 of the 2d sliders do nothing and the 4th 2d slider is controlling all of the properties of the others, making it useless.
Any ideas on how to get this to work?
Thanks
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Extract Controllers does not work with 2D sliders
Re: Extract Controllers does not work with 2D sliders
After playing around with this more. I was able to get my rigs to work but it is a pain!
I tired some other rigs too. Instead of the simple head turn rigs I was trying, I tried some full body walking rigs too and they don't work either.
When you extract controllers all of the master properties get pointed to a single controller. So instead of getting pointed to their own controller they all get pointed to the same controller.
In the first rig I tried all of the 2D sliders got pointed to the Hand controller! In the second rig they all got pointed to my Eye Lids - 2D Slider controller. This is from a full body rig you can see the Body, Hips, and Spine all get pointed to the C | Hand 2 controller.
I can make the rigs work by manually going in a changing all of the incorrect controllers to the correct controller in the expressions on the master properties. But like I said this is a pain. Is this a bug or am I doing something wrong?
I tired some other rigs too. Instead of the simple head turn rigs I was trying, I tried some full body walking rigs too and they don't work either.
When you extract controllers all of the master properties get pointed to a single controller. So instead of getting pointed to their own controller they all get pointed to the same controller.
In the first rig I tried all of the 2D sliders got pointed to the Hand controller! In the second rig they all got pointed to my Eye Lids - 2D Slider controller. This is from a full body rig you can see the Body, Hips, and Spine all get pointed to the C | Hand 2 controller.
I can make the rigs work by manually going in a changing all of the incorrect controllers to the correct controller in the expressions on the master properties. But like I said this is a pain. Is this a bug or am I doing something wrong?
Re: Extract Controllers does not work with 2D sliders
This is definitely a bug!
Just tell me, what version of Duik are you using?
And the rigs you're trying to extract, were they made with the latest version or an older one?
Just tell me, what version of Duik are you using?
And the rigs you're trying to extract, were they made with the latest version or an older one?
Re: Extract Controllers does not work with 2D sliders
The rigs were made in Adobe CC2018 using Duik 16.04
I updated to Adobe CC2020 and Duik 16.2.2
Thanks
I updated to Adobe CC2020 and Duik 16.2.2
Thanks
Re: Extract Controllers does not work with 2D sliders
Ok so I'm pretty sure that's the issue.
I do have to take a look at how the layers are linked and I can try to fix this in a future version, but nothing's sure.
It should work properly with rigs built and extracted with the new version.
I do have to take a look at how the layers are linked and I can try to fix this in a future version, but nothing's sure.
It should work properly with rigs built and extracted with the new version.
Re: Extract Controllers does not work with 2D sliders
Ok Thanks.
The good news is after I corrected the controllers in the master properties, I am able to make copies of the rig with the extracted controllers and place those in my shots. So I only have to correct them once. This should still speed up my work flow, even if I have to hand edit all the master properties.
I have been animating with one shot per project and re-importing each rig and background each time I need them. Being able to animate all of my shots in one project is a game changer.
Thanks for adding this feature - and thanks for making DUIK in the first place !
The good news is after I corrected the controllers in the master properties, I am able to make copies of the rig with the extracted controllers and place those in my shots. So I only have to correct them once. This should still speed up my work flow, even if I have to hand edit all the master properties.
I have been animating with one shot per project and re-importing each rig and background each time I need them. Being able to animate all of my shots in one project is a game changer.
Thanks for adding this feature - and thanks for making DUIK in the first place !