This forum has been permanently closed and archived; you can still access all content but can't post anymore.
Of course, you can still join us in other places!
To get support and talk about RxLaboratory and with the team, come here: https://rainboxlab.org/support/
Of course, you can still join us in other places!
To get support and talk about RxLaboratory and with the team, come here: https://rainboxlab.org/support/
Walk Cycle Automation - How to prevent foot slippage?
-
- Posts: 7
- Joined: Fri Nov 22, 2019 8:07 pm
Walk Cycle Automation - How to prevent foot slippage?
I'm wondering if anyone has found a best practice for using the walk cycle animation to have a character walk across the screen without having its feet slip back along the ground when walking. I've done it in Adobe Character Animator where the speed of the walking can be matched to the body movement and the feet look to "stick" to the ground, but it doesn't seem to be as intuitive with DUIK.
-
- Posts: 7
- Joined: Fri Nov 22, 2019 8:07 pm
Re: Walk Cycle Automation - How to prevent foot slippage?
Here's what I'm talking about (starting at 1:48) how do I get the character's feet to "stick" to the ground when walking?
https://youtu.be/7UHghziBNBw?t=108
https://youtu.be/7UHghziBNBw?t=108