Walk cycle distorts character rig

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Posts: 1
Joined: Wed Jan 22, 2020 4:34 pm

Walk cycle distorts character rig

Post by EonWilsun » Wed Jan 22, 2020 4:44 pm

Please can someone give me a solution or a reason why this is happening.
I rig up my character according to the tutorial I have purchased and tested the movement with the controls and all seems fine but when I activate the walk cycle it distorts my character. Here is the before and after when the walk cycle is attached to the character.
Example 1.jpg
Example 1.jpg (17.57 KiB) Viewed 2057 times
Example 2.jpg
Example 2.jpg (18.33 KiB) Viewed 2057 times

Posts: 7
Joined: Fri Nov 22, 2019 8:07 pm

Re: Walk cycle distorts character rig

Post by AaronSugar » Mon Jan 27, 2020 4:44 pm

Try adjusting the secondary controls in the walk cycle. Things like arm swing and softness might do the trick. Also, where do you have your arm structures parented?

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Joined: Mon Jun 20, 2016 2:59 pm

Re: Walk cycle distorts character rig

Post by Duduf » Tue Feb 04, 2020 8:04 am

After the walk cycle creation, you can still adjust all controllers too. Don't forget the arms are set to FK

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